Monday, 28 November 2011
Intentions
My intentions for this project is to create a futuristic clockwork style city using the influence of tron legacy. I came across this script called GhostTown where it allows you to create a shape using nurbs and linking them together. Then by clicking two buttons it creates an extruded urban environment where you can edit the buildings and texture them. Using this i was going to model a city around a watch so when the camera pans out it will be a working watch. The only problem with this is the GhostTown script is quite buggy and crashes sometimes so i will have to look at other ways of achieving this.
Tron Line
After looking at different ways of mapping. I found that i could use the line tool and by changing the rendering settings off the line i could create a really thin cylinder. What i plan to use this for is outlining the different areas i want neon around and applying them to the mesh of the car.
Tron F1
This is my first attempt at trying to create a tron themed scene. I have used four different textures (orange neon, blue neon, white neon and finally gloss black). After looking at this i woiuld change a few things i.e. the tire gloss would change to a standard Tyre texture (rubber) and i would look more into the neon lights and see if i can map them differently.
Tron Influence
This film has influenced my light and time the most. I love the neon lights and how futuristic it makes a scene look.
Light and Time Test 3
This was my first attempt at experimenting with light trials. My intention for this was to use the disco ball and then take a picture and hopefully the light trials would around the room. I didn't manage to achieve this but ne3xt time i need to change the camera settings and experiment a bit further.
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